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In HLAPI are the ChannelPacket in a reliable ChannelBuffer supposed to be...

This question might be a bit on the technical side. I have been looking around the source code of the Unity networking HLAPI and I noticed something that confuses me. If a [ChannelBuffer][1] is...

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Unity 2017.1 Timeline: How to target an audio channel to an audio mixer group?

Hi! I'm amazed by the capabilities of Unity's new Timeline but I can't figure out how to target an audio mixer group on an audio channel in Timeline. Old "Timeline Preview Manual" says that you can...

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Why does ReliableFragmentedSequenced have a 32 fragment limit?

When setting up a UNET Qos Channel, I saw that there is an option for [ReliableFragmentedSequenced][1] This would be useful for sending large files, but it has a limit imposed of 32 fragments. *What is...

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How to send audio to a specific channel?

In the article below, I found a script to take an AudioClip, get its data and send it to a new AudioClip to a specific channel....

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Play back multi channel audio

Is it possible to play back a 16 channel audio through unity (I have got a 16 loudspeaker array). Also, I'm wondering how many loudspeakers does unity can handle at a time?

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