In HLAPI are the ChannelPacket in a reliable ChannelBuffer supposed to be...
This question might be a bit on the technical side. I have been looking around the source code of the Unity networking HLAPI and I noticed something that confuses me. If a [ChannelBuffer][1] is...
View ArticleUnity 2017.1 Timeline: How to target an audio channel to an audio mixer group?
Hi! I'm amazed by the capabilities of Unity's new Timeline but I can't figure out how to target an audio mixer group on an audio channel in Timeline. Old "Timeline Preview Manual" says that you can...
View ArticleWhy does ReliableFragmentedSequenced have a 32 fragment limit?
When setting up a UNET Qos Channel, I saw that there is an option for [ReliableFragmentedSequenced][1] This would be useful for sending large files, but it has a limit imposed of 32 fragments. *What is...
View ArticleHow to send audio to a specific channel?
In the article below, I found a script to take an AudioClip, get its data and send it to a new AudioClip to a specific channel....
View ArticlePlay back multi channel audio
Is it possible to play back a 16 channel audio through unity (I have got a 16 loudspeaker array). Also, I'm wondering how many loudspeakers does unity can handle at a time?
View Article