Quantcast
Channel: Questions in topic: "channels"
Browsing latest articles
Browse All 45 View Live

Read Sound Channel Data?

Hello. I'm interested with playing with sound, but Have no clue how to read channel data from currently playing audio. The Idea is to create audio reactive textures - kinda like a EQ I have done a good...

View Article



Making audio come from specific channels

Is there a way to make a sound come from a specific channel only? For example, if I'm working in quad, can I make it exclusively come from the first speaker? Thanks in advance

View Article

Custom Multichannel audio... not in surround?

Hello, My question concerns unity's audio spatialization capacities. Our speaker setup is quad.... **but not surround**, they are in a straight line. This is for an immersive installation, not a game....

View Article

Is it possible to import a DTS audio file into Unity? How?

I'm trying to work with 6 audio channels, specifically in this format. But Unity doesn't seem to recognize it. Is it possible to import a DTS file? How do I do it? Thank you.

View Article

Audio files with more than 2 channels fail to play in Build?

I have an 8-channel .wav which plays in the Unity editor (in the Inspector and in the scene during runtime) but is silent in both Mac and Windows standalone. My final purpose is to load an 8ch .wav...

View Article


record sound from multiple microphones

I have a firewire mixing board that allows me to plug in two microphones. I can record two sounds simultaneously in any audio program that recognizes core-audio. The different microphones show up as...

View Article

UNET Setting up a new channel and subsequently message fragmentation

Hello, Trying to send a large byte array from Client to Server and was immediately told it was too large and that the channel (I was using channel 0) does not support message segmentation. So I was...

View Article

will unity record a stereo microphone as two channels?

Will unity record a stereo USB microphone as two channels? I don't have one to test and was wondering if anybody has tried this.

View Article


Blue channel for height in standard shader

Hello, I want to make standard shader that for height requires information in B channel of texture. What I need to change in code to make this work? Or maybe someone could point me in some direction...

View Article


4 Directional Audio

Hi guys, right now I'm trying to work on a game that would utilize multi channel to give the user a 4 directional audio experience. Right now I'm just using Unities 3D audio with a source and a...

View Article

Specular and metallic map texture channels in the standard shader

What is each channel doing in specular and metallic textures? As an example in a normal image R=red G=green B=blue A=alpha in a heightmap Black= lowest point white = highest point I can't find any...

View Article

Client Buffer Limit reached causing drops

Hi. I have a simple 2D snowball right game I am making, It has networked player objects, throwing networked snowballs. Networked power-ups and such spawn slowly over time on the map, and the player can...

View Article

In HLAPI are the ChannelPacket in a reliable ChannelBuffer supposed to be...

This question might be a bit on the technical side. I have been looking around the source code of the Unity networking HLAPI and I noticed something that confuses me. If a [ChannelBuffer][1] is...

View Article


Unity 2017.1 Timeline: How to target an audio channel to an audio mixer group?

Hi! I'm amazed by the capabilities of Unity's new Timeline but I can't figure out how to target an audio mixer group on an audio channel in Timeline. Old "Timeline Preview Manual" says that you can...

View Article

Why does ReliableFragmentedSequenced have a 32 fragment limit?

When setting up a UNET Qos Channel, I saw that there is an option for [ReliableFragmentedSequenced][1] This would be useful for sending large files, but it has a limit imposed of 32 fragments. *What is...

View Article


How to send audio to a specific channel?

In the article below, I found a script to take an AudioClip, get its data and send it to a new AudioClip to a specific channel....

View Article

Play back multi channel audio

Is it possible to play back a 16 channel audio through unity (I have got a 16 loudspeaker array). Also, I'm wondering how many loudspeakers does unity can handle at a time?

View Article

Browsing latest articles
Browse All 45 View Live




Latest Images