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UNET Setting up a new channel and subsequently message fragmentation

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Hello, Trying to send a large byte array from Client to Server and was immediately told it was too large and that the channel (I was using channel 0) does not support message segmentation. So I was looking into adding a new channel of type "Reliable Fragmented". So, I started by simply adding a channel to the default config like this: int Channel; NetworkClient NetClient = new NetworkClient (); Channel = NetworkClient.hostTopology.DefaultConfig.AddChannel (QosType.ReliableFragmented); NetClient.SendByChannel (100, NetMsg, Channel); When I attempted to Send like this I received the following errors: channelid < connection -> config -> MaxChannels (); Invalid channelID (2) for connection (1) At that point I figured maybe it is not working because I am setting this channel up after connecting? So I did this: int Channel; NetworkClient NetClient = new NetworkClient (); ConnectionConfig Config = new ConnectionConfig () Config.addChannel (QosType.Reliable); Config.addChannel (QosType.Unreliable); Channel = Config.AddChannel (Qos.RelaibleFragmented); HostTopology Toplogy = new HostTopology (Config, 10000); NetClient.Configure (Topology); NetClient.Connect (serverIP, serverPort); NetClient.SendByChannel (100, NetMsg, Channel); Error: CRCmismatch Any advice? What are the best practices steps in order to set up a custom channel that allows for message fragmentation? Thanks, Sean

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