I have an 8-channel .wav which plays in the Unity editor (in the Inspector and in the scene during runtime) but is silent in both Mac and Windows standalone.
My final purpose is to load an 8ch .wav from StreamingAssets using WWW (already working in Editor), split the 8 channels into 8 audio clips (also working in Editor). But, even after importing the 8ch wav into Assets and using various compression settings, it still won't play from a traditional AudioSource in standalone.
I'm stumped. What is different between the Editor and standalone that would prevent the audio clip from playing properly?
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