Read Sound Channel Data?
Hello. I'm interested with playing with sound, but Have no clue how to read channel data from currently playing audio. The Idea is to create audio reactive textures - kinda like a EQ I have done a good...
View ArticleMaking audio come from specific channels
Is there a way to make a sound come from a specific channel only? For example, if I'm working in quad, can I make it exclusively come from the first speaker? Thanks in advance
View ArticleCustom Multichannel audio... not in surround?
Hello, My question concerns unity's audio spatialization capacities. Our speaker setup is quad.... **but not surround**, they are in a straight line. This is for an immersive installation, not a game....
View ArticleIs it possible to import a DTS audio file into Unity? How?
I'm trying to work with 6 audio channels, specifically in this format. But Unity doesn't seem to recognize it. Is it possible to import a DTS file? How do I do it? Thank you.
View ArticleAudio files with more than 2 channels fail to play in Build?
I have an 8-channel .wav which plays in the Unity editor (in the Inspector and in the scene during runtime) but is silent in both Mac and Windows standalone. My final purpose is to load an 8ch .wav...
View Articlerecord sound from multiple microphones
I have a firewire mixing board that allows me to plug in two microphones. I can record two sounds simultaneously in any audio program that recognizes core-audio. The different microphones show up as...
View ArticleUNET Setting up a new channel and subsequently message fragmentation
Hello, Trying to send a large byte array from Client to Server and was immediately told it was too large and that the channel (I was using channel 0) does not support message segmentation. So I was...
View Articlewill unity record a stereo microphone as two channels?
Will unity record a stereo USB microphone as two channels? I don't have one to test and was wondering if anybody has tried this.
View ArticleBlue channel for height in standard shader
Hello, I want to make standard shader that for height requires information in B channel of texture. What I need to change in code to make this work? Or maybe someone could point me in some direction...
View Article4 Directional Audio
Hi guys, right now I'm trying to work on a game that would utilize multi channel to give the user a 4 directional audio experience. Right now I'm just using Unities 3D audio with a source and a...
View ArticleSpecular and metallic map texture channels in the standard shader
What is each channel doing in specular and metallic textures? As an example in a normal image R=red G=green B=blue A=alpha in a heightmap Black= lowest point white = highest point I can't find any...
View ArticleClient Buffer Limit reached causing drops
Hi. I have a simple 2D snowball right game I am making, It has networked player objects, throwing networked snowballs. Networked power-ups and such spawn slowly over time on the map, and the player can...
View ArticleIn HLAPI are the ChannelPacket in a reliable ChannelBuffer supposed to be...
This question might be a bit on the technical side. I have been looking around the source code of the Unity networking HLAPI and I noticed something that confuses me. If a [ChannelBuffer][1] is...
View ArticleUnity 2017.1 Timeline: How to target an audio channel to an audio mixer group?
Hi! I'm amazed by the capabilities of Unity's new Timeline but I can't figure out how to target an audio mixer group on an audio channel in Timeline. Old "Timeline Preview Manual" says that you can...
View ArticleWhy does ReliableFragmentedSequenced have a 32 fragment limit?
When setting up a UNET Qos Channel, I saw that there is an option for [ReliableFragmentedSequenced][1] This would be useful for sending large files, but it has a limit imposed of 32 fragments. *What is...
View ArticleHow to send audio to a specific channel?
In the article below, I found a script to take an AudioClip, get its data and send it to a new AudioClip to a specific channel....
View ArticlePlay back multi channel audio
Is it possible to play back a 16 channel audio through unity (I have got a 16 loudspeaker array). Also, I'm wondering how many loudspeakers does unity can handle at a time?
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